Legion wars is a turn-based tactics strategy game made by
Bear&Cat studio which is a indie game develop team that
contains two people - a developer and an artist.
Simple story about us:
We worked together in a Chinese mobile developer company and we were tired of making some games that only target on being copy of some great games and grabbing money from their users. It’s too far away from our original intention of starting our game develop career. We just want to make some real game for people. Therefore we decide to make our own game in night and weekend. We spent 3 months to make our first game and failed because of we are making a game that we don’t like to play. We summed up the experience of first failure and started our second game - a turn-based tactics strategy game that we both love to play. It took us 9 months to complete the first released version.
Introduce of our game:
Legion wars is a turn-based tactics strategy game. Like other classic TBS game you need to command and use your units to complete the task given to you.
Terrain :
Terrain is a basic element in turn-based tactics game. We have 7 different terrain - land forest hill mountain swamp bridge and water. Each terrain have its own modifier of attack defense and movement cost.
Units&Legion:
Currently we have only one legion that contains 8 units - warrior archer barbarian assassin balloon cannon mage and knight. Each unit has different attribute and some of them have its own combat skill or passive skill. There is a unique upgrade route for each unit upgrading a unit will make it become much more powerful and useful.
Building:
There are four building in the game. Castle is use to recruit your unit and it also provide gold to you. Town is the basic gold production building. Shrine of sword and shrine of shield are buildings that provide attribute buffs to your units.
Game AI:
The AI for this turn-based tactics straight game has been designed for a long time. The performance of Game AI are different in each Difficulty. It has the ability to evaluate the situation of current battle recruit the right units to counter your attack force make attack plan and optimize actions of each unit.
Map Theme:
Lead your legion to fight in different themes of map: Ice World Desert Fire Land and Candy Paradise.
Campaign:
We have 10 well-designed campaign levels. Units are being introduced in each level. Each levels have a main task and three secondary goals to give extra bonuses if achieved. Complete level will give you some game currency which you can use to upgrade your units permanently.
Skirmish:
In skirmish mode you can set up your own rules and challenge AI players in various balanced game map.
Simple story about us:
We worked together in a Chinese mobile developer company and we were tired of making some games that only target on being copy of some great games and grabbing money from their users. It’s too far away from our original intention of starting our game develop career. We just want to make some real game for people. Therefore we decide to make our own game in night and weekend. We spent 3 months to make our first game and failed because of we are making a game that we don’t like to play. We summed up the experience of first failure and started our second game - a turn-based tactics strategy game that we both love to play. It took us 9 months to complete the first released version.
Introduce of our game:
Legion wars is a turn-based tactics strategy game. Like other classic TBS game you need to command and use your units to complete the task given to you.
Terrain :
Terrain is a basic element in turn-based tactics game. We have 7 different terrain - land forest hill mountain swamp bridge and water. Each terrain have its own modifier of attack defense and movement cost.
Units&Legion:
Currently we have only one legion that contains 8 units - warrior archer barbarian assassin balloon cannon mage and knight. Each unit has different attribute and some of them have its own combat skill or passive skill. There is a unique upgrade route for each unit upgrading a unit will make it become much more powerful and useful.
Building:
There are four building in the game. Castle is use to recruit your unit and it also provide gold to you. Town is the basic gold production building. Shrine of sword and shrine of shield are buildings that provide attribute buffs to your units.
Game AI:
The AI for this turn-based tactics straight game has been designed for a long time. The performance of Game AI are different in each Difficulty. It has the ability to evaluate the situation of current battle recruit the right units to counter your attack force make attack plan and optimize actions of each unit.
Map Theme:
Lead your legion to fight in different themes of map: Ice World Desert Fire Land and Candy Paradise.
Campaign:
We have 10 well-designed campaign levels. Units are being introduced in each level. Each levels have a main task and three secondary goals to give extra bonuses if achieved. Complete level will give you some game currency which you can use to upgrade your units permanently.
Skirmish:
In skirmish mode you can set up your own rules and challenge AI players in various balanced game map.
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Legion War - Tactic & Strategy
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