Professional 3D modeling for mobile multi-touch devices
* viewing / drawing & constructing / polygon & patch modeling / texturing / 3d-painting
* intuitive use of multi-touch and motion-sensors throughout
* adapts to almost any Android-device highly configurable
for examples of models done completely with Spacedraw see e.g. http://www.polycount.com/forum/showthread.php?t=106465&page=2
FEATURES:
•change the view while drawing or modeling using multi-touch or by tilting your device
-up to 4 touch-points gyroscope / accelerometer
•toggle wireframe shading textures lighting x-ray backface cull; hide objects / faces
•perspective / othographic projection
•draw freehand-lines CAD-polylines & splines in 3d combine them to complex networks
-rotate the construction-plane while drawing
-adjust splines via anchor-points & handles using multi-touch
•create rectangles grids boxes polygons prisms pyramids discs cylinders cones tori spheres helices
-various parameters
-auto-align them to surfaces
•select & transform any number of vertices edges faces or objects
-preview highlight
-multi-touch lasso & paint selection
-select paths loops rings border outline
-grow/shrink invert convert selections
-soft selection
•move simultaneously in all spatial directions using two fingers
•rotate freely around all 3 axes scale flip objects
-individual / common pivot
•snap to a 3d-grid points lines or faces
•link objects hierarchically
•create copies instances & arrays
•model arbitrary complex polygon meshes manifold or not
-normals colors & UVs are retained
•weld vertices (center / target / auto) merge or collapse faces & edges
•extrude or bridge edges & faces
•subdivide regularly insert edge loops or draw edges
•detach split slice
•chamfer edges & corners
•"inflate" lines or edges to pipes
-at branchings the simplest possible joints are created yielding contiguous manifold surfaces
•"thicken" surfaces to solids
-create manifold objects even from complex constructs
•create "patch-surfaces" from spline-networks
-2- 3- 4-sided patches
-adjust them via control-points & handles using multi-touch
-create smooth surfaces creases & cusps
-mix patches with polygon-meshes
•place directional- point- & spot-lights
-adjust color ambient / diffuse intensity decay cone-angle & -falloff
•define materials: diffuse & specular color shininess emission transparency texture
•assign them to whole objects or individual faces
•assign vertex-colors to faces edges vertices creating gradients
•view & edit normals
•map textures using planar box cylindrical or spherical projection or face / wrap mapping
•adjust the maps directly in the 3d-viewpot split or weld UVs
•use your own images or the included over 100 varied materials
-adjust & crop the images
-use transparency
•create procedural textures: gradient tile checker clouds turbulence
•paint directly on surfaces in the 3d-viewport
•move resize & zoom "windows" using multi-touch gestures
•choose any color with one grip by moving in the 3d color-space with two fingers
•change the colors & sizes of the interface pointer vertices edges...
•import & export .obj files incl. materials textures normals*
•undo any operation save the full construction-history to a file*
•a status-bar shows hints for using the tools
•a detailed user manual is available covering all of Spacedraw's functions
to start using Spacedraw follow the Quick start tutorial: http://www.scalisoft.com/quickstart.htm
to get help report bugs and to suggest features and improvements see http://www.polycount.com/forum/showthread.php?t=143422
~ watch the video in at least 480p to make all details discernible ~
* the free version only saves / exports scenes with up to 1000 vertices and no history
* viewing / drawing & constructing / polygon & patch modeling / texturing / 3d-painting
* intuitive use of multi-touch and motion-sensors throughout
* adapts to almost any Android-device highly configurable
for examples of models done completely with Spacedraw see e.g. http://www.polycount.com/forum/showthread.php?t=106465&page=2
FEATURES:
•change the view while drawing or modeling using multi-touch or by tilting your device
-up to 4 touch-points gyroscope / accelerometer
•toggle wireframe shading textures lighting x-ray backface cull; hide objects / faces
•perspective / othographic projection
•draw freehand-lines CAD-polylines & splines in 3d combine them to complex networks
-rotate the construction-plane while drawing
-adjust splines via anchor-points & handles using multi-touch
•create rectangles grids boxes polygons prisms pyramids discs cylinders cones tori spheres helices
-various parameters
-auto-align them to surfaces
•select & transform any number of vertices edges faces or objects
-preview highlight
-multi-touch lasso & paint selection
-select paths loops rings border outline
-grow/shrink invert convert selections
-soft selection
•move simultaneously in all spatial directions using two fingers
•rotate freely around all 3 axes scale flip objects
-individual / common pivot
•snap to a 3d-grid points lines or faces
•link objects hierarchically
•create copies instances & arrays
•model arbitrary complex polygon meshes manifold or not
-normals colors & UVs are retained
•weld vertices (center / target / auto) merge or collapse faces & edges
•extrude or bridge edges & faces
•subdivide regularly insert edge loops or draw edges
•detach split slice
•chamfer edges & corners
•"inflate" lines or edges to pipes
-at branchings the simplest possible joints are created yielding contiguous manifold surfaces
•"thicken" surfaces to solids
-create manifold objects even from complex constructs
•create "patch-surfaces" from spline-networks
-2- 3- 4-sided patches
-adjust them via control-points & handles using multi-touch
-create smooth surfaces creases & cusps
-mix patches with polygon-meshes
•place directional- point- & spot-lights
-adjust color ambient / diffuse intensity decay cone-angle & -falloff
•define materials: diffuse & specular color shininess emission transparency texture
•assign them to whole objects or individual faces
•assign vertex-colors to faces edges vertices creating gradients
•view & edit normals
•map textures using planar box cylindrical or spherical projection or face / wrap mapping
•adjust the maps directly in the 3d-viewpot split or weld UVs
•use your own images or the included over 100 varied materials
-adjust & crop the images
-use transparency
•create procedural textures: gradient tile checker clouds turbulence
•paint directly on surfaces in the 3d-viewport
•move resize & zoom "windows" using multi-touch gestures
•choose any color with one grip by moving in the 3d color-space with two fingers
•change the colors & sizes of the interface pointer vertices edges...
•import & export .obj files incl. materials textures normals*
•undo any operation save the full construction-history to a file*
•a status-bar shows hints for using the tools
•a detailed user manual is available covering all of Spacedraw's functions
to start using Spacedraw follow the Quick start tutorial: http://www.scalisoft.com/quickstart.htm
to get help report bugs and to suggest features and improvements see http://www.polycount.com/forum/showthread.php?t=143422
~ watch the video in at least 480p to make all details discernible ~
* the free version only saves / exports scenes with up to 1000 vertices and no history
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Spacedraw
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