《冒险三国志》是一款2D竖版ç–ç•¥RPG手游。
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现在我们把RPGçš„è®¾è®¡å†…æ ¸è¿˜åŽŸæˆåŽŸæ¥çš„æ ·å,然åŽå†æŠŠé‚£ä¸ªå¹´ä»£ç¹ççš„æ“作优化æˆé€‚åˆçŽ°ä»£æ‰‹æ¸¸çš„æ›´ä¸ºä¾¿åˆ©çš„æ“ä½œï¼Œè¿™æ‰æ˜¯çŽ°åœ¨çš„RPGåº”è¯¥æœ‰çš„æœ€åŸºæœ¬çš„æ ·å。
由于现在什么游æˆéƒ½å¯ä»¥è‡ªç§°RPG,大é‡å¯çŽ©æ€§æžå·®çš„RPG充斥著游æˆå¸‚场,为了区别,我们åªå¥½å‘明了一个新的è¯å¤å…¸RPGæ¥å½’纳这个产å“的类型。
故事背景和玩法
====================================
玩家进入游æˆä»¥åŽå°†æ‰®æ¼”三国人物关索,æºå¦»å¸¦æ¯å¼€å§‹ä»–的寻父之旅。
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游æˆç‰¹è‰²å’Œåˆ›æ–°
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*å¤å…¸RPG:
比较全é¢åœ°ç»§æ‰¿å’Œä¿ç•™äº†ä¸Šä¸–纪å¤è€çš„æ—¥å¼RPGçš„æ¸¸æˆæ€§ï¼Œå¹¶å…¨é¢åœ°ä¼˜åŒ–和改进了æ“作性,使其更适åˆè§¦å±æ‰‹æœºã€‚
*自创战斗系统:
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*自由探索地图:
超级高的自由度,ä¿è¯çŽ©å®¶åœ¨ä»»ä½•æ—¶å€™éƒ½å¯ä»¥è‡ªç”±è¡Œèµ°ï¼Œ
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æ¯ä¸€ä¸ªæ¦å°†çš„æŠ€èƒ½éƒ½ä¸åŒï¼Œæ¯ä¸€ä¸ªé˜µæ³•的效果都ä¸åŒï¼Œæ¯ä¸€ä¸ªBOSS掉的装备都ä¸åŒã€‚
æ¯ä¸€ä¸ªäººéƒ½å¯ä»¥ç ”究出åªå±žäºŽè‡ªå·±çš„玩法。
*开放å¼ç³»ç»Ÿï¼š
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æ¯ä¸€æŠŠç¨€æœ‰æ¦å™¨çš„获得地点都需è¦è®°ä½å¤§æ¦‚ä½ç½®ï¼Œæ¯ä¸€ä¸ªBOSS的出现地点和掉率都是有规律的,从冒险ä¸èƒ½èŽ·å¾—è®¸å¤šæ„å¤–æƒŠå–œå’Œå¢žåŠ å†›é˜Ÿå±žæ€§çš„æˆå°±ã€‚
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*独立游æˆå¼ç¾Žæœ¯ï¼š
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这是玩家的真实评价:没想到这么å°çš„æ¸¸æˆæœ‰è¿™ä¹ˆä¸°å¯Œçš„内容,这么è‚这么看脸这么è€çŽ©ã€‚
"Adventure Three Kingdoms" is a 2D vertical strategy RPG mobile game.
The role-playing game (RPG) was born from the last century. Due to the high gameplay of RPG it has been popular for decades.
In the end the domestic RPG gradually changed its taste in the big environment of page games and mobile games which led many people to never experience the "toxic" gameplay of RPG games.
Now we restore the RPG design kernel to its original state and then optimize the cumbersome operation of that era into a more convenient operation for modern mobile games. This is the most basic look that RPG should have now.
Since nowadays any game can claim to be RPG a lot of RPG with very poor playability is full of game market. In order to distinguish we have to invent a new word "classical RPG" to summarize the type of this product.
Story background and gameplay
=============================================
After entering the game the player will play the role of the Three Kingdoms and take his wife and mother to start his journey of seeking a father.
In the course of the adventure you need to lead the entire army to plan use buildings collect props use strategies skills and formations.
Play out several times of combat power to defeat the enemy of many people so as to conquer more powerful partners build more powerful equipment and capture more mysterious cities.
In the land of the thirteen states where the demon is rampant he will slowly find his true life goals in the adventure.
Game features and innovation
=============================================
*Classical RPG:
More comprehensively inherits and retains the gameplay of the ancient Japanese RPG of the last century and comprehensively optimizes and improves the operability making it more suitable for touch-screen mobile phones.
* Homemade combat system:
The original combat system is different from all other games on the market manual/automatic differential switching for instant combat combined with on-hook combat system three-in-one taking into account strategy convenience and game stickiness.
* Free to explore maps:
Super high degree of freedom ensuring that players can walk freely at any time.
Unlimited to do what you want to do step by step to gain new experiences and surprises in map exploration.
Appropriate strategies can make the normal siege battle experience a great sense of accomplishment with a less-than-successful combat experience.
Each map has a city waiting for the player to occupy and after occupying the city pool unlock all the buildings in the city to serve the players.
* Consumption mode:
The player masters the replenishment system autonomously and the end of the battle no longer automatically restores the health and mana so you may be well prepared before leaving the city to venture out.
As for how long it takes to go out how long it takes to go out how many spoils to bring back or choose to hang up and send it back to the city this is entirely due to the players themselves.
* Collection and development:
The game design focuses on the accumulation of games such as military commander collection and item collection and gains a greater sense of accomplishment from the game accumulation.
The skills of each military commander are different. The effect of each formation is different. Every BOSS has different equipment.
Everyone can research their own gameplay.
*Open system:
Most of the game development systems and functional buildings are distributed in the exploration map making the main interface very simple.
Every building function is unique. If you don't find this building you will lose a chance to become stronger. The open system makes exploration more discoverable.
*Hidden elements:
A large amount of hidden content requires players to explore and discover during the game and players can exchange or exchange their own discoveries.
The location of each rare weapon needs to remember the approximate location. The appearance and drop rate of each BOSS are regular. From the adventure you can get many surprises and achievements in increasing the military attributes.
Why design hidden elements? Imagine if there is a game what is inside what you will encounter you all know then when you play this game you will really doze off the phone will face.
*Indie game art:
Under the premise of ensuring rich game content the game is small and does not occupy too much storage space; it runs smoothly and can be played on a low-profile mobile phone.
This is the player's real evaluation: I did not expect such a small game to have such a rich content so the liver looks so playful.
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由于现在什么游æˆéƒ½å¯ä»¥è‡ªç§°RPG,大é‡å¯çŽ©æ€§æžå·®çš„RPG充斥著游æˆå¸‚场,为了区别,我们åªå¥½å‘明了一个新的è¯å¤å…¸RPGæ¥å½’纳这个产å“的类型。
故事背景和玩法
====================================
玩家进入游æˆä»¥åŽå°†æ‰®æ¼”三国人物关索,æºå¦»å¸¦æ¯å¼€å§‹ä»–的寻父之旅。
在冒险过程ä¸éœ€è¦å¸¦é¢†æ•´æ”¯å†›é˜Ÿè¿ç¹å¸·å¹„,擅用建ç‘ã€æ”¶é›†é“å…·ã€ä½¿ç”¨æˆ˜ç•¥ã€æŠ€èƒ½ã€é˜µæ³•,
呿Œ¥å‡ºè‡ªèº«æ•°å€çš„æˆ˜æ–—åŠ›ï¼Œæ¥æˆ˜èƒœäººå¤šåŠ¿ä¼—çš„æ•Œäººï¼Œä»Žè€Œæ”¶æœæ›´å¼ºå¤§çš„ä¼™ä¼´ï¼Œæ‰“é€ æ›´å¼ºå¤§çš„è£…å¤‡ï¼Œæ”»ä¸‹æ›´ç¥žç§˜çš„åŸŽæ± ã€‚
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游æˆç‰¹è‰²å’Œåˆ›æ–°
====================================
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比较全é¢åœ°ç»§æ‰¿å’Œä¿ç•™äº†ä¸Šä¸–纪å¤è€çš„æ—¥å¼RPGçš„æ¸¸æˆæ€§ï¼Œå¹¶å…¨é¢åœ°ä¼˜åŒ–和改进了æ“作性,使其更适åˆè§¦å±æ‰‹æœºã€‚
*自创战斗系统:
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*自由探索地图:
超级高的自由度,ä¿è¯çŽ©å®¶åœ¨ä»»ä½•æ—¶å€™éƒ½å¯ä»¥è‡ªç”±è¡Œèµ°ï¼Œ
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适当的ç–略能够以少胜多的战斗体验,让æ£å¸¸çš„æ”»åŸŽæˆ˜æ–—体验具有很大的æˆå°±æ„Ÿã€‚
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æ¯ä¸€ä¸ªæ¦å°†çš„æŠ€èƒ½éƒ½ä¸åŒï¼Œæ¯ä¸€ä¸ªé˜µæ³•的效果都ä¸åŒï¼Œæ¯ä¸€ä¸ªBOSS掉的装备都ä¸åŒã€‚
æ¯ä¸€ä¸ªäººéƒ½å¯ä»¥ç ”究出åªå±žäºŽè‡ªå·±çš„玩法。
*开放å¼ç³»ç»Ÿï¼š
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"Adventure Three Kingdoms" is a 2D vertical strategy RPG mobile game.
The role-playing game (RPG) was born from the last century. Due to the high gameplay of RPG it has been popular for decades.
In the end the domestic RPG gradually changed its taste in the big environment of page games and mobile games which led many people to never experience the "toxic" gameplay of RPG games.
Now we restore the RPG design kernel to its original state and then optimize the cumbersome operation of that era into a more convenient operation for modern mobile games. This is the most basic look that RPG should have now.
Since nowadays any game can claim to be RPG a lot of RPG with very poor playability is full of game market. In order to distinguish we have to invent a new word "classical RPG" to summarize the type of this product.
Story background and gameplay
=============================================
After entering the game the player will play the role of the Three Kingdoms and take his wife and mother to start his journey of seeking a father.
In the course of the adventure you need to lead the entire army to plan use buildings collect props use strategies skills and formations.
Play out several times of combat power to defeat the enemy of many people so as to conquer more powerful partners build more powerful equipment and capture more mysterious cities.
In the land of the thirteen states where the demon is rampant he will slowly find his true life goals in the adventure.
Game features and innovation
=============================================
*Classical RPG:
More comprehensively inherits and retains the gameplay of the ancient Japanese RPG of the last century and comprehensively optimizes and improves the operability making it more suitable for touch-screen mobile phones.
* Homemade combat system:
The original combat system is different from all other games on the market manual/automatic differential switching for instant combat combined with on-hook combat system three-in-one taking into account strategy convenience and game stickiness.
* Free to explore maps:
Super high degree of freedom ensuring that players can walk freely at any time.
Unlimited to do what you want to do step by step to gain new experiences and surprises in map exploration.
Appropriate strategies can make the normal siege battle experience a great sense of accomplishment with a less-than-successful combat experience.
Each map has a city waiting for the player to occupy and after occupying the city pool unlock all the buildings in the city to serve the players.
* Consumption mode:
The player masters the replenishment system autonomously and the end of the battle no longer automatically restores the health and mana so you may be well prepared before leaving the city to venture out.
As for how long it takes to go out how long it takes to go out how many spoils to bring back or choose to hang up and send it back to the city this is entirely due to the players themselves.
* Collection and development:
The game design focuses on the accumulation of games such as military commander collection and item collection and gains a greater sense of accomplishment from the game accumulation.
The skills of each military commander are different. The effect of each formation is different. Every BOSS has different equipment.
Everyone can research their own gameplay.
*Open system:
Most of the game development systems and functional buildings are distributed in the exploration map making the main interface very simple.
Every building function is unique. If you don't find this building you will lose a chance to become stronger. The open system makes exploration more discoverable.
*Hidden elements:
A large amount of hidden content requires players to explore and discover during the game and players can exchange or exchange their own discoveries.
The location of each rare weapon needs to remember the approximate location. The appearance and drop rate of each BOSS are regular. From the adventure you can get many surprises and achievements in increasing the military attributes.
Why design hidden elements? Imagine if there is a game what is inside what you will encounter you all know then when you play this game you will really doze off the phone will face.
*Indie game art:
Under the premise of ensuring rich game content the game is small and does not occupy too much storage space; it runs smoothly and can be played on a low-profile mobile phone.
This is the player's real evaluation: I did not expect such a small game to have such a rich content so the liver looks so playful.
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冒险三国志-地图探索æœå®é›†å°†
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