I've been working on this game for a bunch of years and will
continue to do so for the foreseeable future. This game will be my
Sistine Chapel.
Here's what I can say about it:
• Fast and diversified gameplay with 5 different game modes.
• LAN co-op: If you and your buddy are on the same Wi-Fi network you can play together!
• Online leaderboard with replays.
• Smooth high-definition 60 fps graphics.
• Retro-futuristic vector graphics.
• Unlock-able ships bullets trails.
• Game controller support.
• You can create your own levels and share them with the world!
• The entire game fits in 3MB! It is one of the smallest games out there.
Here's what I can say about it:
• Fast and diversified gameplay with 5 different game modes.
• LAN co-op: If you and your buddy are on the same Wi-Fi network you can play together!
• Online leaderboard with replays.
• Smooth high-definition 60 fps graphics.
• Retro-futuristic vector graphics.
• Unlock-able ships bullets trails.
• Game controller support.
• You can create your own levels and share them with the world!
• The entire game fits in 3MB! It is one of the smallest games out there.
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PewPew Live / What's New in vUnknown
• Enabled speedruns.
• Added (very) experimental support for 3p and 4p multiplayer.
• Added setting to toggle text animation.
• Added sign-out/delete confirmation screens.
• Fixed a crash when closing the game.
• Fixed spawning locations in lattice map (for Blitz).
• Fixed sorting of community levels when filtering by difficulty.
• Fixed bug involving the Plasma Field and walls that do not block player ships.
• Added (very) experimental support for 3p and 4p multiplayer.
• Added setting to toggle text animation.
• Added sign-out/delete confirmation screens.
• Fixed a crash when closing the game.
• Fixed spawning locations in lattice map (for Blitz).
• Fixed sorting of community levels when filtering by difficulty.
• Fixed bug involving the Plasma Field and walls that do not block player ships.
