• Sculpting tools
Clay flatten smooth mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso rectangle and other shapes for hardsurface purposes.
• Stroke customization
Falloff alphas tilings pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
• Painting tools
Vertex painting with color roughness and metalness.
You can easily manage all your material presets as well.
• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers as they will be automatically updated!
• Decimate
Reduce the number of polygons by keeping as many details as possible.
• Face Group
Segment your mesh into subgroups with the face group tool.
• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.
• Baking
You can transfer vertex data such as color roughness metalness and small scaled detail in to textures.
You can also do the opposite transfering textures data into vertex data or layers.
• Primitive shape
Cylinder torus tube lathe and other primitives can be used to quickly start new shapes from scratch.
• PBR rendering
Beautiful PBR rendering by default with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
• Post processing
Screen Space Reflection Depth of Field Ambient Occlusion Tone mapping etc
• Export and Import
Supported formats include glTF OBJ STL or PLY files.
• Interface
Easy-to-use interface designed for mobile experience.
Customization is possible as well!
Clay flatten smooth mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso rectangle and other shapes for hardsurface purposes.
• Stroke customization
Falloff alphas tilings pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
• Painting tools
Vertex painting with color roughness and metalness.
You can easily manage all your material presets as well.
• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers as they will be automatically updated!
• Decimate
Reduce the number of polygons by keeping as many details as possible.
• Face Group
Segment your mesh into subgroups with the face group tool.
• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.
• Baking
You can transfer vertex data such as color roughness metalness and small scaled detail in to textures.
You can also do the opposite transfering textures data into vertex data or layers.
• Primitive shape
Cylinder torus tube lathe and other primitives can be used to quickly start new shapes from scratch.
• PBR rendering
Beautiful PBR rendering by default with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
• Post processing
Screen Space Reflection Depth of Field Ambient Occlusion Tone mapping etc
• Export and Import
Supported formats include glTF OBJ STL or PLY files.
• Interface
Easy-to-use interface designed for mobile experience.
Customization is possible as well!
Show More >
Nomad Sculpt / What's New in vUnknown
usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
