A strange night falls on the village...
This werewolf game features 30 roles.
Some protect the innocent... others hunt in the shadows.
And a few play for themselves without any side or faith.
Each role has a secret power a unique mission... That of winning the game by winning the village their pack as a couple or sometimes even alone.
So welcome to the spellbook of roles...
• THE VILLAGE PROTECTORS
Their mission: to unmask the wolves and the villains and survive until the end.
The Seer – Every night she can spy on a player's role and discover their true identity.
Witch – She has in her possession a potion of life and a potion of death.
Savior – They protect one player each night against any attack. But be careful he can't protect the same player two turns in a row!
The Trapper – Every other night he sets a trap on a player. If the player is attacked it will be protected and kill the attacker. The trap is deactivated if the player isn't attacked.
The Fox – He can sniff out a player to find out if they or one of their neighbors is part of the wolf camp. If they are he retains his power for the following night. However if the sniffed-out player or their neighbors are not part of the wolf camp he loses his power.
Be careful... not being a wolf doesn't necessarily mean you're a villager...
The Bear Trainer – At dawn he will growl if a wolf is near him.
The Raven – Each night he can choose to designate a player who will end up with two votes against him the next day.
The Medium – When night falls he is the only one who can listen to the dead.
The Dictator – Only once per game he can seize the village's voting power over a player.
The Hunter – Upon his death he can eliminate one remaining player by using his last bullet. He is Little Red Riding Hood's guardian angel without knowing her identity.
Little Red Riding Hood – While she has no powers she benefits from the hunter's protection because as long as he is alive she will be protected from werewolf attacks at night.
The Cupid – He has the power to form a pair of two players whose goal is to survive and win the game together.
Because if one of them dies… the other will die of grief.
• CREATURES OF THE NIGHT
Their mission: eliminate all the villagers without being spotted.
Werewolf – Every night he meets with his fellow wolves to decide on a victim to devour.
The Infectious Father of Wolves – Once per game he can decide whether the werewolf's victim will transform into a werewolf and join the pack. His infection can be crucial: the infected person retains his innocent powers.
The Big Bad Wolf – As long as no other wolf is dead he has the power to devour an additional victim each night.
• LONELY SOULS
They are not necessarily wolves nor part of the village... they only obey their own rules.
The White Werewolf – He is part of the pack... until he decides to betray. Every other night he has the power to assassinate a wolf in his pack. His wish: to be the sole survivor.
The Assassin – His goal is to finish and win the game alone. Each night he can assassinate one player and he cannot die from the wolf attack.
The Chemist – His goal is to win alone. Every other night he can infect a player with his potion. At dawn each infected player has a 50% chance of transmitting it to their neighbor a 33% chance of dying
and a 10% chance of recovering.
The Pyromaniac – Each night he can cover two players in gasoline or set fire to everyone he's already doused in order to win the game alone.
So... Will you prefer to be a hero... or a silent menace?
This werewolf game features 30 roles.
Some protect the innocent... others hunt in the shadows.
And a few play for themselves without any side or faith.
Each role has a secret power a unique mission... That of winning the game by winning the village their pack as a couple or sometimes even alone.
So welcome to the spellbook of roles...
• THE VILLAGE PROTECTORS
Their mission: to unmask the wolves and the villains and survive until the end.
The Seer – Every night she can spy on a player's role and discover their true identity.
Witch – She has in her possession a potion of life and a potion of death.
Savior – They protect one player each night against any attack. But be careful he can't protect the same player two turns in a row!
The Trapper – Every other night he sets a trap on a player. If the player is attacked it will be protected and kill the attacker. The trap is deactivated if the player isn't attacked.
The Fox – He can sniff out a player to find out if they or one of their neighbors is part of the wolf camp. If they are he retains his power for the following night. However if the sniffed-out player or their neighbors are not part of the wolf camp he loses his power.
Be careful... not being a wolf doesn't necessarily mean you're a villager...
The Bear Trainer – At dawn he will growl if a wolf is near him.
The Raven – Each night he can choose to designate a player who will end up with two votes against him the next day.
The Medium – When night falls he is the only one who can listen to the dead.
The Dictator – Only once per game he can seize the village's voting power over a player.
The Hunter – Upon his death he can eliminate one remaining player by using his last bullet. He is Little Red Riding Hood's guardian angel without knowing her identity.
Little Red Riding Hood – While she has no powers she benefits from the hunter's protection because as long as he is alive she will be protected from werewolf attacks at night.
The Cupid – He has the power to form a pair of two players whose goal is to survive and win the game together.
Because if one of them dies… the other will die of grief.
• CREATURES OF THE NIGHT
Their mission: eliminate all the villagers without being spotted.
Werewolf – Every night he meets with his fellow wolves to decide on a victim to devour.
The Infectious Father of Wolves – Once per game he can decide whether the werewolf's victim will transform into a werewolf and join the pack. His infection can be crucial: the infected person retains his innocent powers.
The Big Bad Wolf – As long as no other wolf is dead he has the power to devour an additional victim each night.
• LONELY SOULS
They are not necessarily wolves nor part of the village... they only obey their own rules.
The White Werewolf – He is part of the pack... until he decides to betray. Every other night he has the power to assassinate a wolf in his pack. His wish: to be the sole survivor.
The Assassin – His goal is to finish and win the game alone. Each night he can assassinate one player and he cannot die from the wolf attack.
The Chemist – His goal is to win alone. Every other night he can infect a player with his potion. At dawn each infected player has a 50% chance of transmitting it to their neighbor a 33% chance of dying
and a 10% chance of recovering.
The Pyromaniac – Each night he can cover two players in gasoline or set fire to everyone he's already doused in order to win the game alone.
So... Will you prefer to be a hero... or a silent menace?
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