A game freely inspired by old classic 8-bit jump-and-shoot games
style with some modern here and there.
All assets are ORIGINAL created by seleveral personel and any ressemblance to other apps or games is just coincidence or a form of tribute to vintage games.
Sprites are original from Iuri and Boberatu.
Tilesets are original from opengameart average-hanzo Surt and Iuri.
Music is original from Simone Bernacchia.
Sound effects are original created with BFXR.
Similar is not ripoff check our FAQ:
https://rockbot.upperland.net/?page_id=1195
Check homepage fore news and information:
https://rockbot.upperland.net
Character Pixel-Art by Boberatu:
https://twitter.com/Boberatu
Music By JMD Amiga Music:
https://jmdamigamusic.bandcamp.com/
Our communities:
https://www.facebook.com/pages/Rockbot/232478063038
https://twitter.com/rockbotgame
All assets are ORIGINAL created by seleveral personel and any ressemblance to other apps or games is just coincidence or a form of tribute to vintage games.
Sprites are original from Iuri and Boberatu.
Tilesets are original from opengameart average-hanzo Surt and Iuri.
Music is original from Simone Bernacchia.
Sound effects are original created with BFXR.
Similar is not ripoff check our FAQ:
https://rockbot.upperland.net/?page_id=1195
Check homepage fore news and information:
https://rockbot.upperland.net
Character Pixel-Art by Boberatu:
https://twitter.com/Boberatu
Music By JMD Amiga Music:
https://jmdamigamusic.bandcamp.com/
Our communities:
https://www.facebook.com/pages/Rockbot/232478063038
https://twitter.com/rockbotgame
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RockBot 1 / What's New in vUnknown
Coil item jump not long.
Fix position of hitbox and hitarea for enemies with background.
New extra-data for NPCs, with jump speed fine-tuning.
Fix double jump.
Objects not being on the ground when stage starts.
Player "falling" at the start of a stage due to 1 pixel difference in Y position.
Fix game too fast after passing through a boss door.
Menu showing text-over text when changing some options like enable audio.
Fix position of hitbox and hitarea for enemies with background.
New extra-data for NPCs, with jump speed fine-tuning.
Fix double jump.
Objects not being on the ground when stage starts.
Player "falling" at the start of a stage due to 1 pixel difference in Y position.
Fix game too fast after passing through a boss door.
Menu showing text-over text when changing some options like enable audio.
